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Autism E-News
Volume 3, Issue 4
April 2007
Video Self-Modeling
Teresa Lyons, M.S. Ed
VT/TTAC
Imagine
an approach to teaching children with autism that develops language,
behavior, social-communication, functional and motor skills that
incorporates video of the child performing these skills successfully?
How could such an approach be successful if the child is not currently
performing the skills? With a well-researched approach known as video
self-modeling (VSM), a child with autism can view himself or herself
in video as he or she could be in the future. This approach allows a
child to view only positive performances of a behavior or skill and
thereby increases the child’s ability to perform the skill. Skills
being targeted may not yet be in the child’s repertoire. As a result
of much research, video self-modeling is considered to meet the
criteria for designation as an evidence-based practice for educating
children with autism spectrum disorders (Bellini & Akullian, 2007).
Forty years ago Albert Bandura
introduced the idea of self-efficacy – the idea that “a person has a
greater chance of learning a behavior and gaining a perception of
self-competence, when s/he perceives a greater chance of success or
self-efficacy (Whitlow, p. 4).” From this idea emerged two of four
methods by which self-efficacy can be increased. Two of the four
methods will be discussed in this article.
The first method is one that we are
more familiar with, as it lends itself to why inclusive practices are
effective in educating children with disabilities. This first method
of increasing self-efficacy is called vicarious experience. The
method proposes that a child will increase in his ability to perform a
skill or set of skills by viewing a model performing the skill. The
best models, according to Bandura, are those that most closely
resemble the child viewing the performance.
The second method of increasing
self-efficacy is called enactive experience. In this method, the
child would actually see himself perform a learned behavior
successfully. “Self-competence is proven through self-performance
(Whitlow, p.4).”
As a result of these theories proposed
by Bandura, there emerged a body of research that has looked at both
the idea of videotaping peers performing skills and videos of the
child performing skills. Much research has emerged in the past few
years related to video self-modeling and autism.
The practice of producing a video
self-model is one that is easily available to educators in this age of
digital cameras and simple video editing software packages available
on most home/school computers. The process of gaining footage to
create the video self-model can occur in one of three ways:
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For
a child who is able to role-play, have him role play behaviors with
prompts and supports (if needed) being provided outside of the lens
of the camera. This works well for students who are more verbal and
for social-communication and behavior skills;
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For a child who needs a lot of
prompting (physical, gestural, verbal), videotape the child with the
supports in place but bring the lens closer to the child thereby
excluding the hidden supports. This works well for motor skills in
which physical support may be needed;
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For a child who exhibits
the behaviors/skills needing to be videotaped less frequently, take
continuous video of the child over several days.
No matter which
approach is taken to video taping, the editing process is what will
determine the quality of the finished product. After videotaping,
the video should be edited so that only the positive performances are
available for the child to view. For each skill, in particular motor
skills, the child needs to see himself performing the skill as a
complete process and as having completed it successfully.
After editing the video,
the total length should be no more than three minutes long. The
video can start with a trailer such as “Let’s watch Tom greet his
friends.” It can end with “Great job greeting your friends Tom”
and the sound of hands clapping. The child then views the
video on a schedule that is appropriate to the skill. If the
skill being targeted is greeting friends, Tom may need to watch the
video prior to going to lunch in the cafeteria.
As with any
intervention, data should be taken before intervention, during
intervention, and after intervention to determine if it has helped
change or improve the skills targeted. The most fascinating effects
that have been documented in research about this approach are that the
treatment length is usually minimal with some students acquiring the
skills within a few days of intervention. In the meta-analysis of
research on VSM conducted by Bellini and Akullian (2007), they
reported that the mean length of intervention was nine and a half
sessions. Besides immediate skill acquisition in many cases,
skills were maintained over time and were generalized across persons
and settings.
Temple Grandin
says, “I think in pictures. Words are like a second language to me.
I translate both spoken and written words into full-color movie,
complete with sound, which run like a VCR tape in my head. When
somebody speaks to me, his words are instantly translated into
pictures (Grandin, 1995, p. 1).” When we produce a video self-model
for a child with autism, we are translating skills that may not be
completely in a child’s repertoire into a “full-color movie” (Grandin,
1995, p. 1) with the anticipated outcome being greater
self-competence leading to greater skill acquisition.
For more
information on this approach to educating children with autism, see
research listed below:
Bandura, A. (1982). Self-efficacy
mechanism in human agency. American Psychologist. 37(2),
122-147.
Bellini, S. & Akullian, J. (2007). A
meta-analysis of video modeling and video self-modeling interventions
for children and adolescents with autism spectrum disorders.
Exceptional Children, 73(3), 264-287.
Buggey, T. (2005). Video self-modeling
applications with students with autism spectrum disorder in a small
private school setting. Focus on Autism and other Developmental
Disabilities, 20(1), 52-63.
Grandin, T. (1995). Thinking in
pictures. New York: Doubleday.
Wert, B. Y. & Neisworth, J.
T. (2003). Effects of video self-modeling on spontaneous requesting in
children with autism. Journal of Positive Behavior Interventions,
5(1), 30-34.
Whitlow, C. (n.d.) Video Self-Modeling
as an intervention with a preschooler with language delays. (Proceedings
submission, The University of Tennessee at Martin). Retrieved
March 19, 2007 from
http://www.hiceducation.org/Edu_Proceedings/Crystal%20K.%20Whitlow.pdf.
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