If play is the work of children, then playing games can be an important component for students and their learning. Game play can provide multiple opportunities or repetitions for students to practice a skill. The strategic thinking involved in some games can help a student move to the next level. Games can be used as… Read More Game On!!
Are you looking for a teaching approach that can increase learning opportunities at home? One that is easy for students and their families to access, provides instruction using virtual learning activities while it increases opportunities for engagement in the classroom. How about an approach that may work well with a reduced student capacity scenario? As… Read More Looking for a Blended Learning Model Using Virtual Learning Activities?
Assistive Technology (AT) can help students participate in educational activities that they might not be able to otherwise. This could be due to physical limitations or learning differences. All educational staff can help students learn by supporting their use of AT when needed. IEP teams are tasked with considering the AT needs of their students… Read More Focus on Assistive Technology: HLP19
The TechKnowledgy Conference in April 2019 introduced many creative technology-based strategies to help students become successful learners. Beth Poss gave a wonderful session, Accessible Mathematics for Early Learners. This session reviewed accessible math manipulatives to help students build a foundation for mathematical thinking. One manipulative resource Beth introduced to the group was the Rekenrek. A Rekenrek is an arithmetic or… Read More Rekenrek? What the Heck??
So many acronyms and so little time! When these are all seen as separate or additional things to do, it can become overwhelming or, maybe, even scary (Oh my!). By looking at High Leverage Practices (HLPs) and Evidence Based Practices in Autism (EBPs) as a collection of helpful tools for implementing IEPs, they can become a… Read More HLPs and EBPs and IEPs, Oh My!